As a Management, i supervised all the departments and tasks plus every core aspect of the structure and modules that brings to life FF Dawn Of Ivalice.
The most relevant tasks i did is all the player relative, collisions, designing the most of the attacks behaviour on code, game feel, camera shaking, and contribute on all the areas with ideas and solutions.
Specific lists of tasks, doesn’t count management and the most of thinking and designing/ researching tasks:
Some of the last breakables animations:
Boss area tile instantiation
Ideas for hovering a loot and get the data with crosshair
Thinking the attack manager core functionality
Designing how to implement one of the most visuals animations of the ultimate of Ritz, circle of death loop and behaviour.
Ultimate ritz behaviour
New collision system for the player collision only
First tests of the expansion of the attack manager module wip
First ideas for how to work the core base of entities and data maps