I implemented the enemy system, that consists of three different enemies. Each one with one particular perk.
They will try to soround the player.
They will try to explode in your face.
They will shoot at you from a far distance, and if you try to approach them, they will hit you back.
I also made the Waves of enemies System, that you can find at the end of the both levels.
I worked on the random spawn of the enemies, that can be placed on the Tiled file in a zone, and can be adapted.
I created the main class of projectile that later on was produced in mass, and adapted to the necessity of the ability/projectile desired. These are also some of the projectiles that I worked on.
I also implemented the functionality of some assets