Sebastián López - Lead

Enemies:

I implemented the enemy system, that consists of three different enemies. Each one with one particular perk.

Zombies

They will try to soround the player.

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Bomb

They will try to explode in your face.

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Golem

They will shoot at you from a far distance, and if you try to approach them, they will hit you back.

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Waves System

I also made the Waves of enemies System, that you can find at the end of the both levels.

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Spawn System

I worked on the random spawn of the enemies, that can be placed on the Tiled file in a zone, and can be adapted.

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Projectiles / Abilities

I created the main class of projectile that later on was produced in mass, and adapted to the necessity of the ability/projectile desired. These are also some of the projectiles that I worked on.

Death Circle

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Whisper of Ice (fx)

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Contagious Arrow

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Fire Arrow

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Magic Bolt

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Props:

I also implemented the functionality of some assets

Chest

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Barrels / Jars

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